Monthly Archives: September 2013

Southern Flights – Rules


Download Scoresheet as a PDF


League Locations and Contact Info

GENERAL RULES

  1. There will be a $20.00 deposit on your player card this will be taken out of your winnings at the end of the season. This fee will be returned to you at the end of the year banquet when you return your card. Forfeits — if you forfeit you will be charged $20.00 each time you forfeit. This money will be taken out of your prize money at the banquet.
  2. TEAM CAPTAINS AND BAR OWNERS ARE RESPONSIBLE FOR $20.00 EACH NIGHT ($5.00 PER TEAM PLAYER). Team is also responsible for total team money regardless of how many players show.  
  3.  If any team drops out of the league they forfeit all money.

Rules

  1. THE GAME IS 501, CRICKET, AND 701. Teams will consist of 4 players (men or women) a total of 13 games will be played each week. All players will pair-up and play 6 games each week according to the score sheet. ALL PLAYERS WILL PLAY IN THE 13TH GAME 701. GAMES 1-12 ARE ALTERNATING GAMES OF 01 AND CRICKET. 
  2. Teams will get 1 point per win.
  3. All regular players must play 5 matches for the same team to be eligible for the play-offs.
    MAKE SURE YOUR PLAYERS ARE ELIGIBLE FOR THE PLAY-OFFS.
  4. All players must be 21 years of age.
  5. GAME TIME IS 7:00 PM. Teams will have 15 minutes to show. 7:30 forfeit. At that time, the other team enters their card into the machine and follows the instructions on the game. Forfeiture score is 13-0.
  6. In case of extenuating circumstances, if the match is cancelled it is the responsibility of the cancelling team to call Stanton Automatics. The cancelling team must call the opposing team captain and reschedule within 1 week.
  7.  Captains are responsible for their players during the match.
  8. Any dispute that can not be settled by the captains must be received by
    Stanton Automatics, 2150 Ellis Dr., Auburn, NY 13021 within 48 hours.
  9. Refer to Stanton Automatics dart league rules for any additional specific rules.
  10. All team members may discuss a shot once a player is at the foul line.

COACHING BY TEAM MEMBERS ONLY!

Subs

  1. Each team may have an unlimited amount of subs.
  2. Any person signed up as a regular may not sub.
  3. Once you have subbed for a team you may only sub for teams from that bar.
  4. Subs must play 3 matches for the same team to be eligible for the play-offs.
  5.  NO NEW SUBS may be brought in the last 5 weeks of the league.

GENTLEMEN’S RULES APPLY AT ALL TIMES.

 


Game Rules

League Play

Stanton Automatics sponsors dart leagues playing on electronic dart boards in a Tavern setting. Leagues play cricket, “01”, and combinations of the two.

“01” games begin with 301, 501, or 701 with the player attempting to hit a combination of total points to bring the score down to zero. Players partner’s score must be equal to or less than the combined opponent’s score or a block occurs (Freeze Rule). An out while blocked results in loss of game. Most “01” games are played using a single bull where both the inside circle and the outside circle count as 50 points, the exception is for double in/double out games the outer circle is 25 points and the inner “double” bull is worth 50 points.

In the game of cricket the player/team attempts to close the 20s, 19s, 18s, 17s, 16s, 15s, and the bulls by hitting three of each. Points are obtained by hitting a number that is only closed by your team, when both teams have closed a number it will no longer score points. The first team to close all numbers and have more points is the winner. Cricket is always played using the double bull.

General Rules Of Play

  1. Players stand at the “throw line”, 96 inches horizontally from the face of the dart board. It is legal to lean over the line. They may step on, but not across, the line.
  2. Players may use their own darts if they meet the following specifications:
    • They must be plastic-tip darts.
    • Flights may be any length as long as they do not exceed 8″ in total length.
    • Flights may be no wider than 3/4″. As measured from shaft to flight edge, and may not have more than four wings.
    • Complete darts may not exceed 18 grams in weight.
  3. Each player throws a maximum of three darts per turn. Darts must be thrown only when the machine instructs to “Throw Darts” and the proper player’s name is lit. A player will always be allowed to throw all three of their darts.
  4. It is not required for a player to throw all three darts on every turn. A player may pass or throw fewer than three darts.
  5. Any dart thrown counts as a throw, whether or not it is registered on the machine. A throw counts if is misses the board and bounces out, or it misses the board completely. A player may not throw any darts over again. Dropped darts may be thrown again.
  6. Darts on the board may not be touched until the turn is over, the “Player Change” is activated, and the machine recognizes the end of the turn. Exception: When a dart is in the board and machine reads “Stuck Segment”, that dart must be removed before other darts are thrown.
  7. A round is defined as the period of time from the end of a player’s turn to the start of their next turn. In a game that is played with two players sharing a score, a round is defined as the period of time from the end of a players turn to the start of their partner’s turn.

Scoring On The Electronic Dart Machine

  1. The score recorded by the machine is the score that the player receives and the players accept that the machine is always right, with the following exceptions:
    • “Last Dart-Winning Dart” If the machine was displaying the “Throw Darts” message and all other rules were followed and the dart is sticking in the exact number needed to take out a game it will be scored.
  2. A dart that sticks in the board and registers as a dart thrown but does not score will be corrected (the dart shows as “missed” or “blank”).
  3. Any dart that registers two or more times will be corrected by removing the extra points awarded by using the back up button.
  4. If a dart bounces it is considered a dart thrown even if it does not score. It may NOT be thrown again.
  5. If a dart thrown before the “Throw Darts” message lights, the dart will not score and is considered a dart thrown. It may NOT be thrown again.
  6. The CANCEL button is NOT a backup – Pushing it will end the match and team that cancelled will forfeit remaining games.

Player Correctable Features

It is each player’s responsibility to see that the machine is displaying the appropriate player’s name prior to throwing the darts. Play is stopped immediately when the infraction is noticed.

The backup feature may be used to correct the following player errors if agreed by BOTH captains and corrections should be made by OPPOSING team.

  • Shooting out of turn.
  • Wrong player shooting.
  • Manually scored darts.

Players not in compliance with the rules are said to have committed a foul. During league play there is no official to make foul calls. Since many foul calls are judgements, players should calmly discuss perceived infractions and attempt to resolve them. If unable to do so, play should continue and a complaint made to Stanton Automatics the NEXT day – no disagreement is worth fighting and it will not be tolerated.

Committing a foul may lead to loss of darts in hand; loss of a turn, loss if a game, loss of match, or expulsion from the tavern, the league, or any associated sponsored events. The decision is made by a league coordinator.

Elmira Dart – Rules

Location Information

Current League Locations: ELM16 – ELMIRA DART 2016

 

Location Machines Teams Phone Address
BEEFEATERS 3 2 Voice: 6077390100 203 W FRANKLIN ST
BEEFS I Data: 6077390100 HORSEHEADS, NY 14895
BEEFS II
BIG FLATS LEGION 1 1 Voice: 6075623491 45 OLCOTT RD S
BIG FLATS LEGION Data: 6075623491 BIG FLATS, NY 14814
BRADYS PUB 2 4 248 W WATER ST
BRADYS I ELMIRA, NY 14901
BRADYS III
BRADYS LUCKY FALLOUT
BRADYS THE HORSEMEN
BRANCH OFFICE 1 1 Voice: 6077349011 406 W WASHINGTON ST
BRANCH OFFICE Data: 6077349011 ELMIRA, NY 14901
FERGIES 3 2 Voice: 16077322747 1892 GRAND CENTRAL
FERGIES I Data: 16077322747 HORSEHEADS, NY 14845
FERGIES II
JAKES 2 3 135 W FRANKLIN ST
JAKES I HORSEHEADS, NY 14845
JAKES II
JAKES III
KAHUNAS E 1 2 416 LUCE ST
KAHUNAS I ELMIRA, NY 14904
KAHUNAS II
KEAGLES FIELD HOUSE 1 2 470 MT ZOAR ST
FIELDHOUSE I ELMIRA, NY 14904
FIELDHOUSE II
MACS TAVERN 2 2 Voice: 607-426-5884 1064 S MAIN ST
MACS BOYS I Data: 607-426-5884 ELMIRA, NY 14904
MACS JUST THE TIP II
MIMIS 2 3 Voice: 6077329551 924 SULLIVAN ST
MIMIS I Data: 6077329551 ELMIRA, NY 14901
MIMIS II
MIMIS III
OD MARS 1 1 306 E 14TH ST
OD MARS I ELMIRA HEIGHTS, NY 14903
PIONEER 1 1 208 S MAIN ST
PIONEER I ELMIRA, NY 14904
R3 REGALE 3 6 2447 CORNING RD
REGALE BLUE BLOODS ELMIRA, NY 14903
REGALE CINEMAS 6
REGALE REGALE REGALE
REGALE SHEESLEYS IV
REGALE SKITTLES
REGALE V
ROSARS 2 4 Voice: 6077392390 114 JOHN ST
ROSARS 3 Data: 6077392390 HORSEHEADS, NY 14845
ROSARS I
ROSARS II
ROSARS RED 4
ROUNDIN 3RD 3 4 253 W WATER ST
R3 I ELMIRA, NY 14901
R3 II
R3 III
R3 IV
SAND DOLLAR 2 2 Voice: 6074269500 1321 COLLEGE AVE
SAND DOLLAR II ELMIRA, NY 14901
SD SHANG HAI 4 SHOTS
ZACKS GRILL 1 2 1825 Penne Ave.
ZACKS GRILL I Pine City, NY 14871
ZACKS GRILL II

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Corning – Rules

Stanton Automatics
DART LEAGUE
**Corning**


Download Scoresheet as a PDF


GENERAL RULES

1. Teams that forfeit will be fined $20.00. This will be deducted from at the end of the season from the team’s winnings.

2. Dues must be paid to the machine before your evening game will begin. The machine will not start play until the dues are paid for both teams in full! Once the dues are paid the machine will allow you to set up the evening matches. $5.00 per person per night. 

 3. If any team drops out of the league they forfeit all money.

 


1. THE GAME IS 501, CRICKET, AND 701. Teams will consist of 4 players (men or women) a total of 13 games will be played each week. All players will pair-up and play 6 games each week according to the score sheet. ALL PLAYERS WILL PLAY IN THE 13TH GAME 701. GAMES 1-12 ARE ALTERNATING GAMES OF 01 AND CRICKET. 

2. Teams will get 1 point per win.

3. All regular players must play 5 matches for the same team to be eligible for the play-offs.

MAKE SURE YOUR PLAYERS ARE ELIGIBLE FOR THE PLAY-OFFS.

4. All players must be 21 years of age.

5. GAME TIME IS 7:00 PM. Teams will have 15 minutes to show. At that time, the team that is present enters their name into the machine and follows the instructions on the game for forfeits. Forfeiture score is 13-0.

6. In case of extenuating circumstances, games must be made up within 1 week. Captains are responsible for contacting each other to schedule a make-up match and to notify Stanton Automatics of the make-up decision.

7. Captains are responsible for their players during the match.

8. Any dispute that can not be settled by the captains must be received by Stanton Automatics, 2150 Ellis Dr., Auburn, NY 13021 within 48 hours.

9. Refer to Stanton Automatics dart league rules for any additional specific rules.

10. All team members may discuss a shot once a player is at the foul line.

COACHING BY TEAM MEMBERS ONLY!


 

1. Each team may have an unlimited amount of subs. You must use sub’s full name. No nicknames!!! If an error is made when putting in the name, contact Stanton Automatics to make the correction. This will allow verification of subs at the end of the season and for play-offs.

2. Any person signed up as a regular may not sub.

3. Once you have subbed for a team you may only sub for teams from that bar.

4. Subs must play 3 matches for the same team to be eligible for the play-offs.

 5. NO NEW SUBS may be brought in the last 2 weeks of the league.

GENTLEMENS RULES APPLY AT ALL TIMES.


Game Rules

League Play

Stanton Automatics sponsors dart leagues playing on electronic dart boards in a Tavern setting. Leagues play cricket, “01”, and combinations of the two.

“01” games begin with 301, 501, or 701 with the player attempting to hit a combination of total points to bring the score down to zero. Players partner’s score must be equal to or less than the combined opponent’s score or a block occurs (Freeze Rule). An out while blocked results in loss of game. Most “01” games are played using a single bull where both the inside circle and the outside circle count as 50 points, the exception is for double in/double out games the outer circle is 25 points and the inner “double” bull is worth 50 points.

In the game of cricket the player/team attempts to close the 20s, 19s, 18s, 17s, 16s, 15s, and the bulls by hitting three of each. Points are obtained by hitting a number that is only closed by your team, when both teams have closed a number it will no longer score points. The first team to close all numbers and have more points is the winner. Cricket is always played using the double bull.

General Rules Of Play

1. Players stand at the “throw line”, 96 inches horizontally from the face of the dart board. It is legal to lean over the line. They may step on, but not across, the line.

2. Players may use their own darts if they meet the following specifications:

A. They must be plastic-tip darts.

B. Flights may be any length as long as they do not exceed 8″ in total length.

C. Flights may be no wider than 3/4″. As measured from shaft to flight edge, and may not have more than four wings.

D. Complete darts may not exceed 18 grams in weight.

3. Each player throws a maximum of three darts per turn. Darts must be thrown only when the machine instructs to “Throw Darts” and the proper player’s name is lit. A player will always be allowed to throw all three of their darts.

4. It is not required for a player to throw all three darts on every turn. A player may pass or throw fewer than three darts.

5. Any dart thrown counts as a throw, whether or not it is registered on the machine. A throw counts if is misses the board and bounces out, or it misses the board completely. A player may not throw any darts over again. Dropped darts may be thrown again.

6. Darts on the board may not be touched until the turn is over, the “Player Change” is activated, and the machine recognizes the end of the turn. Exception: When a dart is in the board and machine reads “Stuck Segment”, that dart must be removed before other darts are thrown.

7. A round is defined as the period of time from the end of a player’s turn to the start of their next turn. In a game that is played with two players sharing a score, a round is defined as the period of time from the end of a players turn to the start of their partner’s turn.

Scoring On The Electronic Dart Machine

1. The score recorded by the machine is the score that the player receives and the players accept that the machine is always right, with the following exceptions:

A. “Last Dart-Winning Dart” If the machine was displaying the “Throw Darts” message and all other rules were followed and the dart is sticking in the exact number needed to take out a game it will be scored.

2. A dart that sticks in the board and registers as a dart thrown but does not score will be corrected (the dart shows as “missed” or “blank”).

3. Any dart that registers two or more times will be corrected by removing the extra points awarded by using the back up button.

4. If a dart bounces it is considered a dart thrown even if it does not score. It may NOT be thrown again.

5. If a dart thrown before the “Throw Darts” message lights, the dart will not score and is considered a dart thrown. It may NOT be thrown again.

6. The CANCEL button is NOT a backup – Pushing it will end the match and team that cancelled will forfeit remaining games.

Player Correctable Features

It is each player’s responsibility to see that the machine is displaying the appropriate player’s name prior to throwing the darts. Play is stopped immediately when the infraction is noticed.

The backup feature may be used to correct the following player errors if agreed by BOTH captains and corrections should be made by OPPOSING team.

Shooting out of turn.

Wrong player shooting.

Manually scored darts.

Players not in compliance with the rules are said to have committed a foul. During league play there is no official to make foul calls. Since many foul calls are judgements, players should calmly discuss perceived infractions and attempt to resolve them. If unable to do so, play should continue and a complaint made to Stanton Automatics the NEXT day – no disagreement is worth fighting and it will not be tolerated.

Committing a foul may lead to loss of darts in hand; loss of a turn, loss if a game, loss of match, or expulsion from the tavern, the league, or any associated sponsored events. The decision is made by a league coordinator.

Specials thanks to our sponsors

 

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